Interpolation
Mesh sequence
The use of shape keys lets you to interpolate the animation of the mesh.
Important
Vertex colors are automatically linearly interpolated according to shape keys positions.
Here is how you can do it:
You can change the type of the interpolation in the
Graph editor
:Streaming sequence
A streaming sequence does not use shape keys, so we can't use the same method as for mesh sequences.
However, you can still interpolate the animation of the mesh using our custom tool:
Important
Vertex colors are interpolated using the same settings.
In the streaming sequence settings panel, select an interpolation method.
Then, indicate the number of time steps to add between each time point.
You're done! Interpolated points should now be generated on the fly, when changing frame in the timeline.