Create a sequence

You can create sequences to automatically switch between time steps using the timeline.

Mesh sequence

This type of sequence uses shape keys to update the mesh. So it holds every time steps in memory.
That is why it is not recommended to use this sequence for long sequences.
Create mesh sequence button

Create mesh sequence operator

Point data

  • Method: remapping method for point data ('LOCAL', 'GLOBAL' or 'CUSTOM').

  • Add: select a new point data to import as vertex colors.

Sequence

  • Start: starting point of the sequence (time step).

  • End: ending point of the sequence (time step).

  • Name: name to give to the sequence object.

Mesh sequence object

You can edit mesh sequences settings in the Object properties panel.
Preview panel

Streaming sequence

This type of sequence holds only one time step in memory. It is recommended to use for long sequences.
The mesh automatically updates when the frame changes.
Create streaming sequence button

Create streaming sequence operator

Sequence

  • Start: starting point of the sequence (time step).

  • Length: length of the animation (time steps).

  • Shade smooth: indicate whether to use smooth shading or flat shading.

  • Name: name to give to the sequence object.

Streaming sequence object

You can edit streaming sequence settings in the Object properties panel.
Preview panel