Previewing tools

Once you have imported a file, you should see the mesh in the viewport. You can select the imported object and press . on your numpad to center the view on it.

Note

Press n to open the sidebar if you do not find it (with mouse focus in the 3D viewport).

Preview panel

Important

If you change a parameter, you have to click on the preview button to update the mesh.

Import settings

  • Decompose polyhedra: indicate whether polyhedra are to be decomposed when read. If True, decompose polyhedra into tetrahedra and pyramids.

  • Skip zero time: indicate whether to skip the '/0' time directory or not.

  • Triangulate: more complex polygons will be broken down into triangles.

  • Case: indicate whether decomposed mesh or reconstructed mesh should be read.

Clip

You can clip a mesh as you would do in ParaView.
  • Type: clipping method (Scalars, box, etc)

    • Scalars clipping method
      • Scalars: name of scalar to clip on.

      • Value: set the clipping value.

      • Invert: flag on whether to flip/invert the clip. When True, only the mesh below 'value' will be kept. When False, only values above 'value' will be kept.

Preview

  • Points: point data to preview as vertex colors (switch to material preview to see it).

  • Time step: time step to preview.

  • Preview: preview the mesh with the selected parameters.